> Forest of True Sight > Questions & Answers Reload this Page When can FIVE of us play togethor?
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Old May 05, 2010, 01:26 PM // 13:26   #21
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You could start from the latter campaigns with no problem. The story lines tend to build on each other so if you play them in order things tend to "click" into place more.

No adjustments. You start off each campaign in the lower areas. The creatures do not adjust for people depending on levels. It's designed to allow for people to jump from campaign to campaign like that early on. Many of my chars were made in Nightfall, but jumped over to finish factions first.

Last edited by khezial tahr; May 05, 2010 at 01:57 PM // 13:57..
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Old May 05, 2010, 01:29 PM // 13:29   #22
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Originally Posted by NeilF View Post
Thanks... So you're suggesting us aiming to play as a group of 5 through as much of the game as possible is daft? Particularly where the game is designed to have teams of 8? So we'd be best taking three other folk (strangers) with us in those areas?
You can always bring henchmen or heroes (essentially customizable henchmen which any build and gear you want) with you. for example, i've played 90% of the game without partying with other people.

and the storylines all start with lvl 0-1 monsters and gradually build up to ~24. Eye of the North is the only expansion in gw, it's meant for lvl 20 characters and the monsters there are always 20+.

you can bring a char to another campaign and pick up the storyline just past the baby/tutorial area. there is no issue with changing campaigns; it's as easy as map traveling between continents - no fee or anything.

Last edited by Neo Atomisk; May 05, 2010 at 01:31 PM // 13:31..
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Old May 05, 2010, 02:01 PM // 14:01   #23
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Originally Posted by NeilF View Post
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
No - The game never adjusts the numbers or difficulties of the creatures. It is divided into areas with each area designed for a specific number of people at a specific level. It is up to you if you want to take few or more people, higher or lower level players than an area was designed for.

The only change is that after you have completed a campaign once, all your lvl 20 characters will be able to access hard mode in that campaign. The creatures will all be much higher level and many will have additional skills they did not have in normal mode.
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Old May 05, 2010, 02:46 PM // 14:46   #24
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NeilF, the proper solution is to add either other players or henchmen/heroes to your group.

Henchmen are available in any outpost. Look for a line of people standing around somewhere, and if you click on them, you can add them to the party. You can also add them to your party from the party search interface (I think). with your party composition, you'll probably want to take healer (monk) and damage dealing henchmen.
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Old May 05, 2010, 02:47 PM // 14:47   #25
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By "straight into Nightfall" he means starting characters in Nightfall. In that case the creature levels and difficulties would be appropriate for the player level and party size.

If you're starting in Factions, you'll need to get to Kaineng Center on the mainland, before you can travel to Nightfall. In that case you will also be the appropriate level for the foes you'll encounter.

As MagmaRed pointed out, you'll all need to start in the same campaign if you want to play the early stages together. Once you get far enough along to travel to the other campaigns though, you can all play together regardless of which campaign you started in.
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Old May 05, 2010, 03:41 PM // 15:41   #26
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When you travel from one campaign to another, you don't start in the beginning areas. For example, if you start in Factions, and then want to move to Nightfall.... Once the Factions characters reach Kaineng Center they can pick up a quest that lets them travel to Nightfall (and Prophecies or Eye of the North). When you complete this quest you end up in NF at a point where NF characters are able to travel to the other campaigns. This means you would pick up quests to reach the first mission for a foreign character that takes you to mission #4. Characters starting somewhere other than Factions miss the first 2 missions, and characters starting somewhere other than Prophecies miss the first 7 missions.

So travel to the other games does not make you do all the low level stuff as a high level character. However, you can do that stuff if you want, but it isn't required.
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Old May 05, 2010, 05:47 PM // 17:47   #27
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Naturally you'll have the most fun if you follow your whims and don't worry about stuff . But here's a strategy that I think will help you hold your own and able to experience the game mostly in its natural sequence without worrying too much about optimizing stuff. See the end of this post for links to details. Oh, and don't worry about the 4-man and 6-man party size limits... it doesn't take long to get to 8-man in any of the campaigns, and you shouldn't have any trouble winging it until you get that far.

1. Get to Nightfall ASAP (if you aren't already there) and proceed until you get access to the Dunkoro monk hero. This won't take long, and it will be instantaneous if you travel there from another campaign.

2. Go to the PVX wiki and set up three of your Dunkoros according to the PVE Smiteway build to fill up the last 3 slots of your party. They'll do a good job keeping you alive and adding quite a bit of extra damage too.

3. Go to Prophecies and proceed to play through the campaigns in order: Prophecies, Factions, Nightfall.

4. Fork over the money to buy Eye of the North and have some fun there---it's worth it!

5. If you want to beef up your hero options at any time, then go get yourselves some Olias's or Master of Whispers' and set up a Discordway or Sabway hero build and then continue where you left off. I don't think it will spoil the plot. Also feel free to try out some of the other builds I mention below (or whatever you want---you can search that same PvX site for pretty much any imaginable hero build and just experiment!)

Traveling between campaigns:
http://wiki.guildwars.com/wiki/Campaign_travel

Getting & setting up heroes:
http://wiki.guildwars.com/wiki/Heroes

PVE Smiteway build:
http://pvx.wikia.com/wiki/Build%3ATeam_-_PvE_Smiteway

Discordway build:
http://pvx.wikia.com/wiki/Build:Team_-_Discordway

Sabway build:
http://pvx.wikia.com/wiki/Build:Team_-_Sabway

Physical Hero Team build:
http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team

Hero Spiritway build:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway
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Old May 05, 2010, 05:58 PM // 17:58   #28
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If you are looking to play with everyone together in the shortest period of time, I would suggest starting out in Factions as the party size increases after a very short period of time. I would recommend having a 3/2 split with the 5 of you until you reach Seitung Harbor which is when the party limit increases. The other slots you can make up for with henchmen if needed.
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Old May 06, 2010, 12:27 PM // 12:27   #29
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The difficulty of the enemies stays the same regardless of how many you are in the party. But of course the easiest enemies are found in the areas where you can only have 4 in a party. In most areas there is room for 8 party members, and that is whay you should generally plan for. It is advisable to have one of you 5 as a monk to heal the rest. But since you have nightfall I suggest you play the first bit of it so you can have Dunkoro as a hero. You can tailor him with the healing skills you like, and even bring multiple copies of him along, and then take him back to Prophecies/factions and have him healing you.
If you wish to experience the storyline you should go to nightfall and get Dunkoro, and then play Prophecies, Factions and Nightfall in proper order.

If you have completed one campaign, say Prophecies, you will be level 20 and when you enter the other campaigns you will still be level20 and wont have access to the starter quests of that campaign, but you can still play the majority of it.
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Old May 06, 2010, 01:48 PM // 13:48   #30
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Concerning the advice about rushing to get heroes - DON'T. As new players you will not have skills unlocked or the hero skill lpoints to get skills from the Hero Skill Trainer or enough gold to equip your heroes with insignia and runes. This means that until you have the means to do those things, the henchmen are better support.
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Old May 06, 2010, 03:37 PM // 15:37   #31
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Quote:
Originally Posted by NeilF View Post
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
Just to be sure. The level cap is 20 for every campaign. Once you hit it,the whole game is clearable. The only difference in difficulty will be design difference:
Prophecy has more homogenous groups and fewer enemies.
Faction pits you against VERY large groups in some missions.
NF has smaller groups but trickier missions (sometime). As well as the hardest end-game, but at that point it shouldn't make such a difference.

edit: factin and NF most of the time have heteregenous groups. You'll get a mix of mes/derv/war/monk...

Last edited by Steps_Descending; May 06, 2010 at 03:39 PM // 15:39..
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Old May 06, 2010, 06:15 PM // 18:15   #32
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Concerning the advice about rushing to get heroes - DON'T. As new players you will not have skills unlocked or the hero skill lpoints to get skills from the Hero Skill Trainer or enough gold to equip your heroes with insignia and runes. This means that until you have the means to do those things, the henchmen are better support.
Well, it doesn't take much to equip three Dunkoros for some great heal/prot support, even if you have to wait a while to get a full-blown PvX build. And it's such a great learning mechanism to experiment with their skill sets and watch how they use them, be able to micro-manage them when desired, etc.

Then again, the henchmen have much better skill sets as of a few months ago, so that's certainly a viable option too.
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Old May 07, 2010, 01:25 PM // 13:25   #33
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The creatures are the same levels for everyone (once you finish the campaign you can select Hard Mode and monsters levels increase). You will get more experience if you kill monsters with 5 people in 8 man areas, and a bit more loot too
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Old May 08, 2010, 11:07 AM // 11:07   #34
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Quote:
Originally Posted by NeilF
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
To clarify: you can create starting characters on any campaign, and there will be starter areas for those characters to level up and get experience and skills. You're generally expected to be at a certain level in each area, and the monsters reflect that expectation.

So if you're a level 2 character and you've somehow managed to wander into an area with level 20 monsters, that's probably a pretty good indicator that you're not supposed to be there yet. Similarly, if you're a level 20 character and the monsters are all level 4, the area is obviously designed for characters who are much lower level. There's a learning curve, and if you kind of follow the path through the missions, you shouldn't encounter any difficulties with it. (:
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